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2 июл. – 21 июл. · 7

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13 всего

[ Hydropunk: Playtest! ] [ #dev_log #focus #playable ] ⁣ After 8 long years, we finally got the build we're happy with. Hydropunk playtest is live! Checkout our isometric souls-like immersive sim, encounter the horrors from the Abyss and tell us what you think. Request Access | Details > Access will be given in waves, but no worries, you won't have to wait long.

51 дн. назад👁 28.5Kоткрыть

[ Hexachess Released! ] [ #dev_log #focus #playable ] Today is the day. Hexachess is released on Steam, the only hexagonal chess game on the platform and one I'm pretty proud of. It's been more than 2 years since the jam it all started at, the road's been rather long, but ultimately fulfilling. I'm glad this game exists now. If you're interested in chess - do try it out, you might enjoy that. And…

245 дн. назад👁 30.1Kоткрыть

[ #dev_log ] ⁣ Hexachess incoming, 22.11. Wishlist

250 дн. назад👁 15.6Kоткрыть

[ Hexachess 1.0.0 :: Steam Demo ] [ #dev_log #playable ] Hey-hey. Hexachess Demo is live on Steam . Yeah, that chess variant played on hexes with pretty visuals made in UE5, one I conceived of after watching that GCP Grey video 2 years ago, one based on Glinski's Hexagonal Chess . A long road behind me, a ton of improvements from initial jam version , it's going into actual full Steam release soo…

299 дн. назад👁 14.2Kоткрыть

​ [ Experienced Game Devs on YouTube ] [ #dev_diary #interview #must #studio #worth_watching ] In recent years there's been an influx of game devs with 20+ years of experience in AAA creating personal YouTube channels & talking about the games they've been involved with in the past, passing lessons on to the next generation of creatives, and just musing on how the industry is doing. Below is a li…

328 дн. назад👁 9.3Kоткрыть

[ Tommy Thompson ] [ How Townscaper Works ] [ #code #interview #must #postmortem #worth_watching ] ⁣ A great tech talk by Tommy Thompson (AI & Games) / interview with Oskar Stalberg, the creator of Townscaper. The game is focused on building a town while using the simplest tools possible - clicking in the world and letting procedural generation to figure out what should be placed there / how shou…

450 дн. назад👁 7.1Kоткрыть

[ Second Wind ] [ The Making of Animal Well ] [ #feel #game_design #postmortem #worth_watching ] ⁣ Second Wind's first documentary about exactly the game that deserves it the most - Billy Basso's masterfully crafted Animal Well. The game , in case you haven't checked it out yet, is one of the best things to happen to indie handcrafted scene since Toby Fox'es Undertail or Daniel Mullins' Inscrypti…

474 дн. назад👁 5.8Kоткрыть

​ [ #patch ] It's time to just talk a bit. You might've noticed I've switched fully into English here. Reasoning has multiple parts: - I've been sharing English-only game dev materials here for most of the time channel existed; have high confidence most of you can understand it, or you wouldn't be subscribed to this game dev channel specifically - Gives me another reason for posting here more oft…

476 дн. назад👁 4.1Kоткрыть

Game Dev Porn pinned « [Connectivity] [#bleeding_edge #code #dev_log #net]⁣ ...and then we went & built a multiplayer game / chat in a week. And then spent a few more polishing it before deploying live, but doing so only on the weekends & evenings. It started as an idea about… »

477 дн. назадоткрыть

[ Connectivity ] [ #bleeding_edge #code #dev_log #net ] ⁣ ...and then we went & built a multiplayer game / chat in a week. And then spent a few more polishing it before deploying live, but doing so only on the weekends & evenings. It started as an idea about chats being not enough real-time, roughly 10 years ago, but back then I knew nothing, as every Jon Snow does. Now not only do I feel way mor…

477 дн. назад👁 4.6Kоткрыть

[ Quark Multiplayer ] [ #bleeding_edge #code #dev_log #net ] Next stage. Bleeding edge multiplayer tech we used to build Edge of Chaos is here. Early access for devs is now open. 100 players / instance is no longer a limit. There is no actual hard limit. Want a game with 10000 per shard? Sure. 100000 - still doable. Imagination, game performance & game design are the limits now. Keeping a game li…

488 дн. назад👁 10.2Kоткрыть

[ Edge of Chaos | Embrace The Chaos ] [ #bleeding_edge #dev_log #net #worth_watching ] ⁣ Announcement trailer time. Embrace the Chaos. Website | Discord | Twitter

495 дн. назад👁 10.4Kоткрыть

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